VIDEO GAMES
VAT included
Description
The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with part icular focus falling on the study of gameplay as socially situated, lived experience, and on strategies for game history, heritage and preservation.Status: Available for online purchase in 10-15 days
Availability
Buy it now and we will send it to you when we have stock. The charge to your account will be made only when the product is shipped.